48 research outputs found

    Multi-person Spatial Interaction in a Large Immersive Display Using Smartphones as Touchpads

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    In this paper, we present a multi-user interaction interface for a large immersive space that supports simultaneous screen interactions by combining (1) user input via personal smartphones and Bluetooth microphones, (2) spatial tracking via an overhead array of Kinect sensors, and (3) WebSocket interfaces to a webpage running on the large screen. Users are automatically, dynamically assigned personal and shared screen sub-spaces based on their tracked location with respect to the screen, and use a webpage on their personal smartphone for touchpad-type input. We report user experiments using our interaction framework that involve image selection and placement tasks, with the ultimate goal of realizing display-wall environments as viable, interactive workspaces with natural multimodal interfaces.Comment: 8 pages with reference

    Services surround you:physical-virtual linkage with contextual bookmarks

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    Our daily life is pervaded by digital information and devices, not least the common mobile phone. However, a seamless connection between our physical world, such as a movie trailer on a screen in the main rail station and its digital counterparts, such as an online ticket service, remains difficult. In this paper, we present contextual bookmarks that enable users to capture information of interest with a mobile camera phone. Depending on the user’s context, the snapshot is mapped to a digital service such as ordering tickets for a movie theater close by or a link to the upcoming movie’s Web page

    Interaction in motion: designing truly mobile interaction

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    The use of technology while being mobile now takes place in many areas of people’s lives in a wide range of scenarios, for example users cycle, climb, run and even swim while interacting with devices. Conflict between locomotion and system use can reduce interaction performance and also the ability to safely move. We discuss the risks of such “interaction in motion”, which we argue make it desirable to design with locomotion in mind. To aid such design we present a taxonomy and framework based on two key dimensions: relation of interaction task to locomotion task, and the amount that a locomotion activity inhibits use of input and output interfaces. We accompany this with four strategies for interaction in motion. With this work, we ultimately aim to enhance our understanding of what being “mobile” actually means for interaction, and help practitioners design truly mobile interactions

    Personalization for unobtrusive service interaction

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    Increasingly, mobile devices play a key role in the communication between users and the services embedded in their environment. With ever greater number of services added to our surroundings, there is a need to personalize services according to the user needs and environmental context avoiding service behavior from becoming overwhelming. In order to prevent this information overload, we present a method for the development of mobile services that can be personalized in terms of obtrusiveness (the degree in which each service intrudes the user's mind) according to the user needs and preferences. That is, services can be developed to provide their functionality at different obtrusiveness levels depending on the user by minimizing the duplication of efforts. On the one hand, we provide mechanisms for describing the obtrusiveness degree required for a service. 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    REXplorer: Using player-centered iterative design techniques for pervasive game development

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    Pervasive Persuasive: A Rhetorical Design Approach to a Location- Based Spell-Casting Game for Tourists

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    REXplorer is a pervasive game service launching in June 2007. The game aims at persuading on site tourists to explore and enjoy the history of the UNESCO world heritage city core of Regensburg, Germany

    BYOD: bring your own device

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    ModControl – Mobile Phones as a Versatile Interaction Device for Large Screen Applications

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    Part 1: Long and Short PapersInternational audienceLarge, public displays are increasingly popular in today’s society. For the most part, however, these displays are purely used for information or multimedia presentation, without the possibility of interaction for viewers. On the other hand, personal mobile devices are becoming more and more ubiquitous. Though there are efforts to combine large screens with mobile devices, the approaches are mostly focused on mobiles as control devices, or they are fitted to specific applications. In this paper, we present the ModControl framework, a configurable, modular communication structure that enables large screen applications to connect with personal mobile devices and request a set of configurable modules, utilizing the device as a personalized mobile interface. The main application can easily make use of the highly sophisticated interaction features provided by modern mobile phones. This facilitates new, interactive appealing visualizations that can be actively controlled with an intuitive, unified interface by single or multiple users
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